

There are very few concessions to the types of people who would find themselves hooked by Forza, much less the types of people who buy EA's brash Need for Speed games. Like many developers laboring outside the control of large hungry publishers, SimBin enjoys the luxury of not really caring how much "game" it puts in its sim. GTR's official licensing is even written in French: FIA stands for "Federation Internationale de l'Automobile." You should probably throw some accent agues in there for good measure.

The tracks are the sorts of snaking affairs the French might love, forcing compromises between turning performance and straightaway power, and all re-created actual tracks. There are no fictional slices of New York City or some idyllic countryside or an alpine road with a strategically placed waterfall near the finish line. The subject matter is a European circuit (most of the SimBin guys are concentrated in Sweden) in which highly tuned sports cars slathered in livery battle it out for a time-based race in which he who drives farthest wins. This hardcore racing sim was built by a scattered team of hardcore racing fans and mod-makers who licensed an engine to build the game they wanted to play. Three intensities of play are offered, ranging from a forgiving, arcade-style mode for beginners and casual gamers to a challenging simulation mode for veterans and purists.

Competitions take place on re-creations of ten real-life courses. The game has players signing on with a team and racing in their choice of over 70 brand-name autos, including several models from BMW, Ferrari, Maranello, and Porsche.
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This PC racing game is based on the FIA GT Championship, the European touring car competition sometimes compared to NASCAR in the U.S.
